Crab Quest
This is my submission to the "I Can't Draw but I Wan't to Make a Game" game jam.
The controls are WASD/arrows to move and jump, as well as space to jump. Clicking will move your claws. Left clicking moves the left claw and right clicking moves the right. I recommend playing with a mouse if you have one.
All of the graphics are made from circles squares and triangles that I positioned within the Unity editor. This is because the jam's rules were to not create nice looking things.
I spent a lot of my time creating my own inverse kinematics for the arms and legs of the crab, which probably goes against the rules of the jam. I probably should've spent more time working on level design.
Some known issues right now are that your claws can become detached if you hook them behind walls. Also, there are a few points in the game where the frame rate drops drastically. This is because I'm loading in more of the game. I built this system before decorating the levels, and didn't anticipate using over 4000 squares to decorate the sand. Another issue is that the IK on the last few legs seems to break when you land while moving. I don't know why this happens yet.
Thanks for playing my game (if you do), I hope you enjoy.
Status | Released |
Platforms | HTML5 |
Author | gnomeling |
Genre | Platformer |
Made with | Unity |
Tags | Singleplayer |
Comments
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You did a great job on the kinematics of the legs, i really like that. I played it and couldn't get pass the second sea urchin. Any tips? and how do i pick up the claws that towards the beginning?
To get past most of the urchins you can stand in one place and click towards the urchin until it jumps at you. That usually works. I don' t exactly know what you mean my pick up the claws, but if you're referring the the claw that hovers above the floor then you can't. Those are just my attempts at creating a text-less tutorial. What it is supposed to mean is "click to move your claws" and "hit urchins with your claws to kill them". I hope this helps, sorry I got back to you so late.
Nice! I like the design of the crab, especially using its eyes to show health :) I wasn't a fan of how 'zoomed-in' the game was, but that's ok ^-^
I like the movement of the legs, even if it looks a little strange at first. For this reason, the crab looks alive.
Thanks! It was my second attempt at making IK.